WindEmu/WindWasm/main.cpp

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2019-12-25 23:40:27 +00:00
#include "../WindCore/emubase.h"
#include "../WindCore/windermere.h"
#include <stdio.h>
#include <emscripten.h>
#include <SDL.h>
EmuBase *emu;
// SDL_Window *window;
SDL_Surface *surface;
static EpocKey resolveKey(SDLKey sym) {
switch (sym) {
case SDLK_BACKSPACE: return EStdKeyBackspace;
case SDLK_TAB: return EStdKeyTab;
case SDLK_RETURN: return EStdKeyEnter;
case SDLK_ESCAPE: return EStdKeyEscape;
case SDLK_SPACE: return EStdKeySpace;
case SDLK_QUOTE: return EStdKeySingleQuote;
case SDLK_COMMA: return EStdKeyComma;
case SDLK_PERIOD: return EStdKeyFullStop;
case SDLK_0: return (EpocKey)'0';
case SDLK_1: return (EpocKey)'1';
case SDLK_2: return (EpocKey)'2';
case SDLK_3: return (EpocKey)'3';
case SDLK_4: return (EpocKey)'4';
case SDLK_5: return (EpocKey)'5';
case SDLK_6: return (EpocKey)'6';
case SDLK_7: return (EpocKey)'7';
case SDLK_8: return (EpocKey)'8';
case SDLK_9: return (EpocKey)'9';
case SDLK_a: return (EpocKey)'A';
case SDLK_b: return (EpocKey)'B';
case SDLK_c: return (EpocKey)'C';
case SDLK_d: return (EpocKey)'D';
case SDLK_e: return (EpocKey)'E';
case SDLK_f: return (EpocKey)'F';
case SDLK_g: return (EpocKey)'G';
case SDLK_h: return (EpocKey)'H';
case SDLK_i: return (EpocKey)'I';
case SDLK_j: return (EpocKey)'J';
case SDLK_k: return (EpocKey)'K';
case SDLK_l: return (EpocKey)'L';
case SDLK_m: return (EpocKey)'M';
case SDLK_n: return (EpocKey)'N';
case SDLK_o: return (EpocKey)'O';
case SDLK_p: return (EpocKey)'P';
case SDLK_q: return (EpocKey)'Q';
case SDLK_r: return (EpocKey)'R';
case SDLK_s: return (EpocKey)'S';
case SDLK_t: return (EpocKey)'T';
case SDLK_u: return (EpocKey)'U';
case SDLK_v: return (EpocKey)'V';
case SDLK_w: return (EpocKey)'W';
case SDLK_x: return (EpocKey)'X';
case SDLK_y: return (EpocKey)'Y';
case SDLK_z: return (EpocKey)'Z';
case SDLK_UP: return EStdKeyUpArrow;
case SDLK_DOWN: return EStdKeyDownArrow;
case SDLK_RIGHT: return EStdKeyRightArrow;
case SDLK_LEFT: return EStdKeyLeftArrow;
case SDLK_RSHIFT: return EStdKeyRightShift;
case SDLK_LSHIFT: return EStdKeyLeftShift;
case SDLK_RCTRL: return EStdKeyRightCtrl;
case SDLK_LCTRL: return EStdKeyLeftCtrl;
case SDLK_RALT: return EStdKeyMenu;
case SDLK_LALT: return EStdKeyMenu;
case SDLK_LSUPER: return EStdKeyLeftFunc;
case SDLK_RSUPER: return EStdKeyRightFunc;
}
return EStdKeyNull;
}
void emuEventLoop() {
// printf("Doing it\n");
emu->executeUntil(emu->currentCycles() + (emu->getClockSpeed() / 64));
uint8_t *lines[480];
SDL_LockSurface(surface);
int baseX = emu->getLCDOffsetX();
int baseY = emu->getLCDOffsetY();
int height = emu->getLCDHeight();
for (int y = 0; y < height; y++) {
lines[y] = (uint8_t *)surface->pixels + (surface->pitch * (y + baseY)) + (baseX * 4);
}
emu->readLCDIntoBuffer(lines, true);
SDL_UnlockSurface(surface);
SDL_Flip(surface);
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP) {
EpocKey k = resolveKey(event.key.keysym.sym);
if (k != EStdKeyNull)
emu->setKeyboardKey(k, (event.key.state == SDL_PRESSED));
} else if (event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP) {
if (event.button.button == SDL_BUTTON_LEFT)
emu->updateTouchInput(event.button.x, event.button.y, (event.button.state == SDL_PRESSED));
} else if (event.type == SDL_MOUSEMOTION) {
emu->updateTouchInput(event.motion.x, event.motion.y, (event.motion.state & SDL_BUTTON(1)));
}
}
}
int main(int argc, char **argv) {
emu = new Windermere::Emulator;
emu->setLogger([](const char *str) {
printf("%s\n", str);
});
FILE *f = fopen("rom/5mx.bin", "rb");
fread(emu->getROMBuffer(), 1, 10485760, f);
fclose(f);
if (SDL_Init(SDL_INIT_TIMER|SDL_INIT_VIDEO) != 0) {
printf("SDL_Init failed: %s\n", SDL_GetError());
return 1;
}
surface = SDL_SetVideoMode(emu->getDigitiserWidth(), emu->getDigitiserHeight(), 32, SDL_SWSURFACE);
if (surface == NULL) {
printf("SDL_SetVideoMode failed: %s\n", SDL_GetError());
return 1;
}
EM_ASM("SDL.defaults.copyOnLock = false; SDL.defaults.discardOnLock = true; SDL.defaults.opaqueFrontBuffer = false;");
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emscripten_set_main_loop(&emuEventLoop, 64, 1);
return 0;
}