set a nickname, a username, join a channel,
send and receive private messages using your reference client and All the messages sent from one client to a channel have to be forwarded to every other client that joined the channel and still need to add operators and regular users and please don't touch my code hahahaha
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23
Server.hpp
23
Server.hpp
@@ -1,6 +1,11 @@
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#ifndef SERVER_HPP
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#define SERVER_HPP
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#include <sstream>
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#include <algorithm>
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#include <cctype>
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#include <unistd.h> // Include for the send function
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#include <cstring> // Include for the strlen function
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#include <iostream>
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#include <cstdlib>
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#include <csignal>
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@@ -10,8 +15,10 @@
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#include <poll.h>
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#include "Client.hpp"
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#include <cstring>
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#include <map>
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#define BUFFER_SIZE 1024
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class Server {
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private:
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int _port;
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@@ -20,10 +27,24 @@ class Server {
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std::string _password;
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std::vector<struct pollfd> _fds;
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std::vector<Client> _clients;
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// THAT'S THA DATA OF TOOOP GGG START FROM THERE .
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std::map<int, std::string> nicknames; // Replace unordered_map with map
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std::map<int, std::string> usernames; // Replace unordered_map with map
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std::map<std::string, std::vector<std::string> > channels; //here a chanel name and list of client in every chanel
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public:
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Server();
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~Server();
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// THAT'S MY FUNCTIONS START FROM THERE
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void setNickname(int fd, const std::string& nickname);
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void setUsername(int fd, const std::string& username);
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void createChannel(const std::string& channel, const std::string& nickname);
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void handlePrivateMessage(int senderFd, const std::string& recipient, const std::string& message);
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void broadcastMessage(const std::string& channel, const std::string& senderNickname, const std::string& msg);
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int findUserFd1(const std::string& nickname);
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// AND END HERE.
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void parseArgs(int ac, char **av);
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static void receiveSignal(int signum);
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void init();
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