The server will be running some code on the behalf of the calling code.
We really don't what to crash the library (and the binary) because
of a wrong request.
This code is mainly copied from kiwix-tools.
But :
- Move all the response thing in a new class Response.
- This Response class is responsible to handle all the MHD_response
configuration. This way the server handle a global object and do
no call to MHD_response*
- Server uses a lot more the templating system with mustache.
There are still few regex operations (because we need to
change a content already existing).
- By default, the server serves the content using the id as name.
- Server creates a new Searcher per request. This way, we don't have
to protect the search for multi-thread and we can do several search
in the same time.
- search results are not cached, this will allow future improvement in the
search algorithm.
- the home page is not cached.
- Few more verbose information (number of request served, time spend to
respond to a request).
TOOD:
- Readd interface selection.
- Do Android wrapper.
- Remove KiwixServer (who use a external process).
-
There is a bug in meson 0.43.0 about the option depend_files
(mesonbuild/meson#2633)
By using the `files('search_result.tmpl')`, we workaround the bug and
have everything working whatever the meson version is.
Mustache templating system is a bit simpler than ctpp2 and ctpp2 is no
more maintained (see #189).
We are moving to the kainjow's Mustache project
(https://github.com/kainjow/Mustache).
It simplify a lot our system has it is header only and we don't have to
precompile the template.
Fix#21
ctpp2c is used to pre-compile the template resource.
However, on OSX, ctpp2c seems to be difficult to compile, as we don't need
ctpp2 at all on OSX/iOS, lets just stop to force the use of ctpp2c.
- No more dependency to reswrap binary (everything is done in python)
- Resource strings can be directly accessed.
As side effect, it add a check at compilation if the resource is
declared and compiled in the binary.
- The resource content can be overwritten at runtime with a env variable.
There is also few clean in the static as some files shoul be in the tools
directory.
The compile_resource script is install to let other project use it.