sea: support sea.getRawAsset()

This patch adds support for `sea.getRawAsset()` which is
similar to `sea.getAsset()` but returns the raw asset
in an array buffer without copying. Users should avoid
writing to the returned array buffer. If the injected
section is not marked as writable or not aligned,
writing to the raw asset is likely to result in a crash.

PR-URL: https://github.com/nodejs/node/pull/50960
Refs: https://github.com/nodejs/single-executable/issues/68
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
This commit is contained in:
Joyee Cheung 2023-11-28 18:58:15 +01:00
parent ce8f085d26
commit c307ad7686
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6 changed files with 131 additions and 0 deletions

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@ -219,6 +219,8 @@ const image = getAsset('a.jpg');
const text = getAsset('b.txt', 'utf8');
// Returns a Blob containing the asset.
const blob = getAssetAsBlob('a.jpg');
// Returns an ArrayBuffer containing the raw asset without copying.
const raw = getRawAsset('a.jpg');
```
See documentation of the [`sea.getAsset()`][] and [`sea.getAssetAsBlob()`][]
@ -316,6 +318,27 @@ An error is thrown when no matching asset can be found.
* `type` {string} An optional mime type for the blob.
* Returns: {Blob}
### `sea.getRawAsset(key)`
<!-- YAML
added: REPLACEME
-->
This method can be used to retrieve the assets configured to be bundled into the
single-executable application at build time.
An error is thrown when no matching asset can be found.
Unlike `sea.getRawAsset()` or `sea.getAssetAsBlob()`, this method does not
return a copy. Instead, it returns the raw asset bundled inside the executable.
For now, users should avoid writing to the returned array buffer. If the
injected section is not marked as writable or not aligned properly,
writes to the returned array buffer is likely to result in a crash.
* `key` {string} the key for the asset in the dictionary specified by the
`assets` field in the single-executable application configuration.
* Returns: {string|ArrayBuffer}
### `require(id)` in the injected main script is not file based
`require()` in the injected main script is not the same as the [`require()`][]

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@ -71,5 +71,6 @@ function getAssetAsBlob(key, options) {
module.exports = {
isSea,
getAsset,
getRawAsset,
getAssetAsBlob,
};

31
test/fixtures/sea/get-asset-raw.js vendored Normal file
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@ -0,0 +1,31 @@
'use strict';
const { isSea, getAsset, getRawAsset } = require('node:sea');
const { readFileSync } = require('fs');
const assert = require('assert');
assert(isSea());
{
assert.throws(() => getRawAsset('nonexistent'), {
code: 'ERR_SINGLE_EXECUTABLE_APPLICATION_ASSET_NOT_FOUND'
});
assert.throws(() => getRawAsset(null), {
code: 'ERR_INVALID_ARG_TYPE'
});
assert.throws(() => getRawAsset(1), {
code: 'ERR_INVALID_ARG_TYPE'
});
}
{
// Check that the asset embedded is the same as the original.
const assetOnDisk = readFileSync(process.env.__TEST_PERSON_JPG);
const assetCopy = getAsset('person.jpg')
const assetCopyBuffer = Buffer.from(assetCopy);
assert.deepStrictEqual(assetCopyBuffer, assetOnDisk);
// Check that the copied asset is the same as the raw one.
const rawAsset = getRawAsset('person.jpg');
assert.deepStrictEqual(rawAsset, assetCopy);
}

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@ -77,6 +77,8 @@ const binaryAssetOnDisk = readFileSync(process.env.__TEST_PERSON_JPG);
{
const actualAsset = getAsset('utf8_test_text.txt', 'utf8')
assert.strictEqual(actualAsset, textAssetOnDisk);
// Log it out so that the test could compare it and see if
// it's encoded/decoded correctly in the SEA.
console.log(actualAsset);
}

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@ -51,6 +51,7 @@ test-performance-eventloopdelay: PASS, FLAKY
[$system==linux && $arch==ppc64]
# https://github.com/nodejs/node/issues/50740
test-single-executable-application-assets-raw: PASS, FLAKY
test-single-executable-application-assets: PASS, FLAKY
test-single-executable-application-disable-experimental-sea-warning: PASS, FLAKY
test-single-executable-application-empty: PASS, FLAKY

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@ -0,0 +1,73 @@
'use strict';
const common = require('../common');
const {
injectAndCodeSign,
skipIfSingleExecutableIsNotSupported,
} = require('../common/sea');
skipIfSingleExecutableIsNotSupported();
// This tests the snapshot support in single executable applications.
const tmpdir = require('../common/tmpdir');
const { copyFileSync, writeFileSync, existsSync } = require('fs');
const {
spawnSyncAndExitWithoutError,
} = require('../common/child_process');
const assert = require('assert');
const fixtures = require('../common/fixtures');
tmpdir.refresh();
if (!tmpdir.hasEnoughSpace(120 * 1024 * 1024)) {
common.skip('Not enough disk space');
}
const configFile = tmpdir.resolve('sea-config.json');
const seaPrepBlob = tmpdir.resolve('sea-prep.blob');
const outputFile = tmpdir.resolve(process.platform === 'win32' ? 'sea.exe' : 'sea');
{
tmpdir.refresh();
copyFileSync(fixtures.path('sea', 'get-asset-raw.js'), tmpdir.resolve('sea.js'));
copyFileSync(fixtures.path('person.jpg'), tmpdir.resolve('person.jpg'));
writeFileSync(configFile, `
{
"main": "sea.js",
"output": "sea-prep.blob",
"assets": {
"person.jpg": "person.jpg"
}
}
`, 'utf8');
spawnSyncAndExitWithoutError(
process.execPath,
['--experimental-sea-config', 'sea-config.json'],
{
env: {
NODE_DEBUG_NATIVE: 'SEA',
...process.env,
},
cwd: tmpdir.path
},
{});
assert(existsSync(seaPrepBlob));
copyFileSync(process.execPath, outputFile);
injectAndCodeSign(outputFile, seaPrepBlob);
spawnSyncAndExitWithoutError(
outputFile,
{
env: {
...process.env,
NODE_DEBUG_NATIVE: 'SEA',
__TEST_PERSON_JPG: fixtures.path('person.jpg'),
}
},
{ }
);
}