expo: Export scene_find_obj_within() and add a test

It is easier to test this function directly than via click_check(). Set up
a test expo with an extra overlapping object and add some tests.

Update the existing render test to take account of the new object.

Co-developed-by: Claude <noreply@anthropic.com>
Signed-off-by: Simon Glass <sjg@chromium.org>
This commit is contained in:
Simon Glass
2025-10-10 02:54:01 +01:00
parent 9480aff0b5
commit 4d4caecd26
3 changed files with 72 additions and 20 deletions

View File

@@ -34,6 +34,7 @@ enum {
OBJ_BOX,
OBJ_BOX2,
OBJ_TEXTED,
OBJ_OVERLAP,
/* strings */
STR_SCENE_TITLE,
@@ -55,6 +56,8 @@ enum {
STR_ITEM2_KEY,
STR_ITEM2_PREVIEW,
STR_OVERLAP,
/* menu items */
ITEM1,
ITEM1_LABEL,
@@ -599,6 +602,14 @@ static int create_test_expo(struct unit_test_state *uts, struct expo **expp,
abuf_printf(text, "This\nis the initial contents of the text editor "
"but it is quite likely that more will be added later");
/*
* Add an extra text object that overlaps with OBJ_TEXT to test reverse
* search order. OBJ_TEXT is at (400, 100), so let's add one nearby
*/
ut_assert(scene_txt_str(scn, "overlap", OBJ_OVERLAP, STR_OVERLAP,
"overlap text", NULL) > 0);
ut_assertok(scene_obj_set_pos(scn, OBJ_OVERLAP, 405, 105));
*expp = exp;
*scnp = scn;
*menup = menu;
@@ -720,17 +731,17 @@ static int expo_render_image(struct unit_test_state *uts)
/* render it */
expo_set_scene_id(exp, SCENE1);
ut_assertok(expo_render(exp));
ut_asserteq(18782, video_compress_fb(uts, dev, false));
ut_asserteq(19065, video_compress_fb(uts, dev, false));
ut_asserteq(0, scn->highlight_id);
ut_assertok(scene_arrange(scn));
ut_asserteq(0, scn->highlight_id);
ut_assertok(expo_render(exp));
ut_asserteq(20373, video_compress_fb(uts, dev, false));
ut_asserteq(20707, video_compress_fb(uts, dev, false));
ut_assertok(scene_arrange(scn));
ut_assertok(expo_render(exp));
ut_asserteq(20373, video_compress_fb(uts, dev, false));
ut_asserteq(20707, video_compress_fb(uts, dev, false));
scene_set_highlight_id(scn, OBJ_MENU);
ut_asserteq(OBJ_MENU, scn->highlight_id);
@@ -742,7 +753,7 @@ static int expo_render_image(struct unit_test_state *uts)
ut_assert(!(obj->flags & SCENEOF_HIDE));
ut_assertok(expo_render(exp));
ut_asserteq(20373, video_compress_fb(uts, dev, false));
ut_asserteq(20707, video_compress_fb(uts, dev, false));
/* move down */
ut_assertok(expo_send_key(exp, BKEY_DOWN));
@@ -755,7 +766,7 @@ static int expo_render_image(struct unit_test_state *uts)
ut_asserteq(ITEM2, scene_menu_get_cur_item(scn, OBJ_MENU));
ut_assertok(scene_arrange(scn));
ut_assertok(expo_render(exp));
ut_asserteq(19649, video_compress_fb(uts, dev, false));
ut_asserteq(19953, video_compress_fb(uts, dev, false));
ut_assertok(video_check_copy_fb(uts, dev));
/* hide the text editor since the following tests don't need it */
@@ -764,18 +775,18 @@ static int expo_render_image(struct unit_test_state *uts)
/* do some alignment checks */
ut_assertok(scene_obj_set_halign(scn, OBJ_TEXT3, SCENEOA_CENTRE));
ut_assertok(expo_render(exp));
ut_asserteq(16323, video_compress_fb(uts, dev, false));
ut_asserteq(16626, video_compress_fb(uts, dev, false));
ut_assertok(scene_obj_set_halign(scn, OBJ_TEXT3, SCENEOA_RIGHT));
ut_assertok(expo_render(exp));
ut_asserteq(16240, video_compress_fb(uts, dev, false));
ut_asserteq(16634, video_compress_fb(uts, dev, false));
ut_assertok(scene_obj_set_halign(scn, OBJ_TEXT3, SCENEOA_LEFT));
ut_assertok(scene_obj_set_valign(scn, OBJ_TEXT3, SCENEOA_CENTRE));
ut_assertok(expo_render(exp));
ut_asserteq(18714, video_compress_fb(uts, dev, false));
ut_asserteq(19056, video_compress_fb(uts, dev, false));
ut_assertok(scene_obj_set_valign(scn, OBJ_TEXT3, SCENEOA_BOTTOM));
ut_assertok(expo_render(exp));
ut_asserteq(18670, video_compress_fb(uts, dev, false));
ut_asserteq(19024, video_compress_fb(uts, dev, false));
/* make sure only the preview for the second item is shown */
obj = scene_obj_find(scn, ITEM1_PREVIEW, SCENEOBJT_NONE);
@@ -801,7 +812,7 @@ static int expo_render_image(struct unit_test_state *uts)
exp->show_highlight = true;
ut_assertok(scene_arrange(scn));
ut_assertok(expo_render(exp));
ut_asserteq(18830, video_compress_fb(uts, dev, false));
ut_asserteq(19181, video_compress_fb(uts, dev, false));
/* now try in text mode */
expo_set_text_mode(exp, true);
@@ -1260,6 +1271,46 @@ static int expo_scene_obj_type_name(struct unit_test_state *uts)
}
BOOTSTD_TEST(expo_scene_obj_type_name, 0);
/* Test scene_find_obj_within() */
static int expo_find_obj_within(struct unit_test_state *uts)
{
struct scene_obj_menu *menu;
struct abuf buf, logo_copy;
struct scene_obj *obj;
struct scene *scn;
struct expo *exp;
ut_assertok(create_test_expo(uts, &exp, &scn, &menu, &buf, &logo_copy));
/* Arrange the scene so objects have proper bounding boxes */
ut_assertok(scene_arrange(scn));
/*
* Check finding a menu by 'clicking' on a menu item label - menu items
* are at (50,436) for ITEM1 and (50,454) for ITEM2
*/
obj = scene_find_obj_within(scn, 60, 440);
ut_assertnonnull(obj);
ut_asserteq(OBJ_MENU, obj->id);
/* logo and text are not highlightable, so they should not be found */
ut_assertnull(scene_find_obj_within(scn, 60, 30));
ut_assertnull(scene_find_obj_within(scn, 410, 110));
/* empty space */
ut_assertnull(scene_find_obj_within(scn, 10, 10));
/* way outside bounds */
ut_assertnull(scene_find_obj_within(scn, 9999, 9999));
abuf_uninit(&buf);
abuf_uninit(&logo_copy);
expo_destroy(exp);
return 0;
}
BOOTSTD_TEST(expo_find_obj_within, UTF_DM | UTF_SCAN_FDT);
/* Test expo_dump() */
static int expo_dump_test(struct unit_test_state *uts)
{