Add string.h to files that use string functions like strdup, strcmp, strcpy, etc. These are implicitly available through the malloc.h header but that will soon change. For bouncebuf, take this opportunity to sort the headers correctly. Co-developed-by: Claude <noreply@anthropic.com> Signed-off-by: Simon Glass <simon.glass@canonical.com>
247 lines
5.5 KiB
C
247 lines
5.5 KiB
C
// SPDX-License-Identifier: GPL-2.0+
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/*
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* Building an expo from an FDT description
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*
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* Copyright 2022 Google LLC
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* Written by Simon Glass <sjg@chromium.org>
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*/
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#define LOG_CATEGORY LOGC_EXPO
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#include <cedit.h>
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#include <ctype.h>
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#include <errno.h>
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#include <expo.h>
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#include <log.h>
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#include <malloc.h>
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#include <string.h>
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#include <vsprintf.h>
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#include <asm/cb_sysinfo.h>
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/**
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* struct build_info - Information to use when building
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*/
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struct build_info {
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const struct cb_cmos_option_table *tab;
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struct cedit_priv *priv;
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};
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/**
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* convert_to_title() - Convert text to 'title' format and allocate a string
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*
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* Converts "this_is_a_test" to "This is a test" so it looks better
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*
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* @text: Text to convert
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* Return: Allocated string, or NULL if out of memory
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*/
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static char *convert_to_title(const char *text)
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{
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int len = strlen(text);
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char *buf, *s;
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buf = malloc(len + 1);
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if (!buf)
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return NULL;
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for (s = buf; *text; s++, text++) {
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if (s == buf)
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*s = toupper(*text);
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else if (*text == '_')
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*s = ' ';
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else
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*s = *text;
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}
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*s = '\0';
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return buf;
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}
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/**
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* menu_build() - Build a menu and add it to a scene
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*
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* See doc/developer/expo.rst for a description of the format
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*
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* @info: Build information
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* @entry: CMOS entry to build a menu for
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* @scn: Scene to add the menu to
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* @objp: Returns the object pointer
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* Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format
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* error, -ENOENT if there is a references to a non-existent string
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*/
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static int menu_build(struct build_info *info,
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const struct cb_cmos_entries *entry, struct scene *scn,
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struct scene_obj **objp)
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{
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struct scene_obj_menu *menu;
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const void *ptr, *end;
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uint menu_id;
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char *title;
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int ret, i;
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ret = scene_menu(scn, entry->name, 0, &menu);
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if (ret < 0)
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return log_msg_ret("men", ret);
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menu_id = ret;
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title = convert_to_title(entry->name);
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if (!title)
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return log_msg_ret("con", -ENOMEM);
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/* Set the title */
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ret = scene_txt_str(scn, "title", 0, 0, title, NULL);
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if (ret < 0)
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return log_msg_ret("tit", ret);
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menu->title_id = ret;
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end = (void *)info->tab + info->tab->size;
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for (ptr = (void *)info->tab + info->tab->header_length, i = 0;
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ptr < end; i++) {
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const struct cb_cmos_enums *enums = ptr;
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struct scene_menitem *item;
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uint label;
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ptr += enums->size;
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if (enums->tag != CB_TAG_OPTION_ENUM ||
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enums->config_id != entry->config_id)
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continue;
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ret = scene_txt_str(scn, enums->text, 0, 0, enums->text, NULL);
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if (ret < 0)
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return log_msg_ret("tit", ret);
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label = ret;
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ret = scene_menuitem(scn, menu_id, simple_xtoa(i), 0, 0, label,
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0, 0, 0, &item);
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if (ret < 0)
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return log_msg_ret("mi", ret);
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item->value = enums->value;
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}
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*objp = &menu->obj;
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return 0;
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}
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/**
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* scene_build() - Build a scene and all its objects
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*
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* See doc/developer/expo.rst for a description of the format
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*
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* @info: Build information
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* @scn: Scene to add the object to
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* Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format
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* error, -ENOENT if there is a references to a non-existent string
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*/
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static int scene_build(struct build_info *info, struct expo *exp)
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{
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struct scene_obj_menu *menu;
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const void *ptr, *end;
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struct scene_obj *obj;
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struct scene *scn;
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uint label, menu_id;
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int ret;
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ret = scene_new(exp, "cmos", 0, &scn);
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if (ret < 0)
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return log_msg_ret("scn", ret);
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ret = scene_txt_str(scn, "title", 0, 0, "CMOS RAM settings", NULL);
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if (ret < 0)
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return log_msg_ret("add", ret);
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scn->title_id = ret;
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ret = scene_txt_str(scn, "prompt", 0, 0,
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"UP and DOWN to choose, ENTER to select", NULL);
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if (ret < 0)
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return log_msg_ret("add", ret);
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end = (void *)info->tab + info->tab->size;
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for (ptr = (void *)info->tab + info->tab->header_length; ptr < end;) {
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const struct cb_cmos_entries *entry;
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const struct cb_record *rec = ptr;
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entry = ptr;
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ptr += rec->size;
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if (rec->tag != CB_TAG_OPTION)
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continue;
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switch (entry->config) {
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case 'e':
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ret = menu_build(info, entry, scn, &obj);
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break;
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default:
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continue;
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}
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if (ret < 0)
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return log_msg_ret("add", ret);
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obj->start_bit = entry->bit;
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obj->bit_length = entry->length;
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}
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ret = scene_menu(scn, "save", EXPOID_SAVE, &menu);
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if (ret < 0)
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return log_msg_ret("men", ret);
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menu_id = ret;
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ret = scene_txt_str(scn, "save", 0, 0, "Save and exit", NULL);
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if (ret < 0)
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return log_msg_ret("sav", ret);
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label = ret;
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ret = scene_menuitem(scn, menu_id, "save", 0, 0, label,
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0, 0, 0, NULL);
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if (ret < 0)
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return log_msg_ret("mi", ret);
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ret = scene_menu(scn, "nosave", EXPOID_DISCARD, &menu);
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if (ret < 0)
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return log_msg_ret("men", ret);
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menu_id = ret;
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ret = scene_txt_str(scn, "nosave", 0, 0, "Exit without saving", NULL);
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if (ret < 0)
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return log_msg_ret("nos", ret);
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label = ret;
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ret = scene_menuitem(scn, menu_id, "exit", 0, 0, label,
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0, 0, 0, NULL);
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if (ret < 0)
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return log_msg_ret("mi", ret);
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return 0;
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}
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static int build_it(struct build_info *info, struct expo **expp)
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{
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struct expo *exp;
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int ret;
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ret = expo_new("coreboot", NULL, &exp);
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if (ret)
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return log_msg_ret("exp", ret);
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expo_set_dynamic_start(exp, EXPOID_BASE_ID);
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ret = scene_build(info, exp);
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if (ret < 0)
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return log_msg_ret("scn", ret);
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*expp = exp;
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return 0;
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}
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int cb_expo_build(struct expo **expp)
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{
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struct build_info info;
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struct expo *exp;
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int ret;
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info.tab = lib_sysinfo.option_table;
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if (!info.tab)
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return log_msg_ret("tab", -ENOENT);
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ret = build_it(&info, &exp);
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if (ret)
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return log_msg_ret("bui", ret);
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*expp = exp;
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return 0;
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}
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