Add a function to render a single object by its ID. This provides a convenient way to render individual objects without needing to look up the object pointer first. Assume that text mode is not used. Co-developed-by: Claude <claude@anthropic.com> Signed-off-by: Simon Glass <simon.glass@canonical.com>
583 lines
16 KiB
C
583 lines
16 KiB
C
/* SPDX-License-Identifier: GPL-2.0+ */
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/*
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* Internal header file for scenes
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*
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* Copyright 2022 Google LLC
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* Written by Simon Glass <sjg@chromium.org>
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*/
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#ifndef __SCENE_INTERNAL_H
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#define __SCENE_INTERNAL_H
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#include <linux/types.h>
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struct expo;
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struct expo_action;
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struct expo_arrange_info;
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struct expo_theme;
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struct scene_obj;
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struct scene_obj_dims;
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struct scene_obj_menu;
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struct scene_obj_textline;
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struct scene_obj_txtedit;
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struct scene_txt_generic;
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struct udevice;
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struct vidconsole_bbox;
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enum scene_obj_t;
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typedef int (*expo_scene_obj_iterator)(struct scene_obj *obj, void *priv);
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/**
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* enum scene_bbox_t - Parts of an object which can have a bounding box
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*
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* Objects can provide any or all of these bounding boxes
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*
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* @SCENEBB_label: Menu-item label
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* @SCENEBB_key: Menu-item key label
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* @SCENEBB_desc: Menu-item Description
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* @SCENEBB_curitem: Current item (pointed to)
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* @SCENEBB_all: All the above objects combined
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*/
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enum scene_bbox_t {
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SCENEBB_label,
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SCENEBB_key,
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SCENEBB_desc,
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SCENEBB_curitem,
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SCENEBB_all,
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SCENEBB_count,
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};
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/**
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* expo_lookup_scene_id() - Look up a scene ID
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*
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* @exp: Expo to use
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* @id: scene ID to look up
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* Returns: Scene for that ID, or NULL if none
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*/
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struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id);
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/**
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* resolve_id() - Automatically allocate an ID if needed
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*
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* @exp: Expo to use
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* @id: ID to use, or 0 to auto-allocate one
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* Returns: Either @id, or the auto-allocated ID
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*/
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uint resolve_id(struct expo *exp, uint id);
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/**
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* scene_obj_find() - Find an object in a scene
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*
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* Note that @type is used to restrict the search when the object type is known.
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* If any type is acceptable, set @type to SCENEOBJT_NONE
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*
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* @scn: Scene to search
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* @id: ID of object to find
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* @type: Type of the object, or SCENEOBJT_NONE to match any type
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* Returns: Object found, or NULL if not found
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*/
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void *scene_obj_find(const struct scene *scn, uint id, enum scene_obj_t type);
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/**
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* scene_obj_find_by_name() - Find an object in a scene by name
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*
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* @scn: Scene to search
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* @name: Name to search for
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*/
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void *scene_obj_find_by_name(struct scene *scn, const char *name);
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/**
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* scene_obj_add() - Add a new object to a scene
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*
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* @scn: Scene to update
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* @name: Name to use (this is allocated by this call)
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* @id: ID to use for the new object (0 to allocate one)
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* @type: Type of object to add
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* @size: Size to allocate for the object, in bytes
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* @objp: Returns a pointer to the new object (must not be NULL)
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* Returns: ID number for the object (generally @id), or -ve on error
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*/
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int scene_obj_add(struct scene *scn, const char *name, uint id,
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enum scene_obj_t type, uint size, struct scene_obj **objp);
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/**
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* scene_obj_flag_clrset() - Adjust object flags
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*
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* @scn: Scene to update
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* @id: ID of object to update
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* @clr: Bits to clear in the object's flags
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* @set: Bits to set in the object's flags
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* Returns 0 if OK, -ENOENT if the object was not found
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*/
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int scene_obj_flag_clrset(struct scene *scn, uint id, uint clr, uint set);
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/**
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* scene_sync_bbox() - Apply any requested changes to object positions
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*
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* Updates each object's bbox to match the req_bbox using the SCENEOF_SYNC_...
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* flags
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*
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* @scn: Scene to update
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*/
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int scene_sync_bbox(struct scene *scn);
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/**
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* scene_calc_dims() - Calculate the dimensions of the scene objects
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*
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* Updates the width and height of all objects based on their contents
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*
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* @scn: Scene to update
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* Returns 0 if OK, -ENOTSUPP if there is no graphical console
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*/
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int scene_calc_dims(struct scene *scn);
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/**
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* scene_menu_arrange() - Set the position of things in the menu
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*
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* This updates any items associated with a menu to make sure they are
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* positioned correctly relative to the menu. It also selects the first item
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* if not already done
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*
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* @scn: Scene to update
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* @arr: Arrangement information
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* @menu: Menu to process
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* Returns: 0 if OK, -ve on error
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*/
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int scene_menu_arrange(struct scene *scn, struct expo_arrange_info *arr,
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struct scene_obj_menu *menu);
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/**
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* scene_textline_arrange() - Set the position of things in a textline
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*
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* This updates any items associated with a textline to make sure they are
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* positioned correctly relative to the textline.
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*
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* @scn: Scene to update
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* @arr: Arrangement information
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* @tline: textline to process
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* Returns: 0 if OK, -ve on error
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*/
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int scene_textline_arrange(struct scene *scn, struct expo_arrange_info *arr,
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struct scene_obj_textline *tline);
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/**
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* scene_apply_theme() - Apply a theme to a scene
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*
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* @scn: Scene to update
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* @theme: Theme to apply
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* Returns: 0 if OK, -ve on error
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*/
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int scene_apply_theme(struct scene *scn, struct expo_theme *theme);
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/**
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* scene_menu_send_key() - Send a key to a menu for processing
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*
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* @scn: Scene to use
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* @menu: Menu to use
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* @key: Key code to send (KEY_...)
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* @event: Place to put any event which is generated by the key
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* Returns: 0 if OK, -ENOTTY if there is no current menu item, other -ve on other
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* error
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*/
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int scene_menu_send_key(struct scene *scn, struct scene_obj_menu *menu, int key,
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struct expo_action *event);
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/**
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* scene_menu_send_click() - Send a click to a menu for processing
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*
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* @scn: Scene to use
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* @menu: Menu to use
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* @x: X coordinate of click
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* @y: Y coordinate of click
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* @event: Place to put any event which is generated by the click
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* Returns: 0 if OK, -ENOTTY if there is no menu item at that position
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*/
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int scene_menu_send_click(struct scene *scn, struct scene_obj_menu *menu, int x,
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int y, struct expo_action *event);
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/**
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* scene_textline_send_key() - Send a key to a textline for processing
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*
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* @scn: Scene to use
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* @tline: textline to use
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* @key: Key code to send (KEY_...)
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* @event: Place to put any event which is generated by the key
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* Returns: 0 if OK (always)
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*/
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int scene_textline_send_key(struct scene *scn, struct scene_obj_textline *tline,
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int key, struct expo_action *event);
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/**
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* scene_menu_destroy() - Destroy a menu in a scene
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*
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* @scn: Scene to destroy
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*/
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void scene_menu_destroy(struct scene_obj_menu *menu);
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/**
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* scene_menu_display() - Display a menu as text
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*
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* @menu: Menu to display
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* Returns: 0 if OK, -ENOENT if @id is invalid
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*/
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int scene_menu_display(struct scene_obj_menu *menu);
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/**
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* scene_destroy() - Destroy a scene and all its memory
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*
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* @scn: Scene to destroy
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*/
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void scene_destroy(struct scene *scn);
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/**
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* scene_render() - Render a scene
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*
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* This is called from expo_render()
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*
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* @scn: Scene to render
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* @dirty_only: If true, only render objects that intersect with dirty areas
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* Returns: 0 if OK, -ve on error
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*/
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int scene_render(struct scene *scn, bool dirty_only);
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/**
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* scene_send_key() - set a keypress to a scene
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*
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* This processes the key, taking any action that is needed, such as moving
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* between menu items or editing the text in a textline
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*
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* @scn: Scene to receive the key
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* @key: Key to send (KEYCODE_UP)
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* @event: Returns resulting event from this keypress
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* Returns: 0 if OK, -ve on error
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*/
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int scene_send_key(struct scene *scn, int key, struct expo_action *event);
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/**
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* scene_within() - check if a point is considered within an object ID
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*
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* @scn: Scene to check
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* @id: ID of object to check
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* @x: X coordinate of the point
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* @y: Y coordinate of the point
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* Return: true if the point is considered within the object, false if not
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*/
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bool scene_within(const struct scene *scn, uint id, int x, int y);
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/**
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* scene_obj_within() - check if a point is considered within an object
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*
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* @scn: Scene to check
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* @menu: Menu to check
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* @x: X coordinate of the point
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* @y: Y coordinate of the point
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* Return: true if the point is considered within the object, false if not
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*/
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bool scene_obj_within(const struct scene *scn, struct scene_obj *obj,
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int x, int y);
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/**
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* scene_menu_within() - check if a point is considered within a menu
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*
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* @scn: Scene to check
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* @menu: Menu to check
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* @x: X coordinate of the point
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* @y: Y coordinate of the point
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* Return: item the point is within, or NULL if none
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*/
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struct scene_menitem *scene_menu_within(const struct scene *scn,
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struct scene_obj_menu *menu,
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int x, int y);
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/**
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* scene_textline_within() - check if a point is considered within a textline
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*
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* @scn: Scene to check
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* @tline: Txtline to check
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* @x: X coordinate of the point
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* @y: Y coordinate of the point
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* Return: true if the point is considered within the object, false if not
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*/
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bool scene_textline_within(const struct scene *scn,
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struct scene_obj_textline *tline, int x, int y);
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/**
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* scene_send_click() - process a mouse click in a scene
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*
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* @scn: Scene to receive the click
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* @x: X coordinate of the click
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* @y: Y coordinate of the click
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* @event: Returns resulting event from this click
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* Returns: 0 if OK, -ve on error
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*/
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int scene_send_click(struct scene *scn, int x, int y, struct expo_action *event);
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/**
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* scene_render_obj() - Render an object
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*
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* @scn: Scene containing the object
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* @id: Object ID to render
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* Returns: 0 if OK, -ENOENT if object not found, -ve on other error
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*/
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int scene_render_obj(struct scene *scn, uint id);
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/**
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* scene_render_deps() - Render an object and its dependencies
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*
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* @scn: Scene to render
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* @id: Object ID to render (or 0 for none)
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* Returns: 0 if OK, -ve on error
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*/
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int scene_render_deps(struct scene *scn, uint id);
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/**
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* scene_menu_render_deps() - Render a menu and its dependencies
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*
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* Renders the menu and all of its attached objects
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*
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* @scn: Scene to render
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* @menu: Menu to render
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* Returns: 0 if OK, -ve on error
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*/
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int scene_menu_render_deps(struct scene *scn, struct scene_obj_menu *menu);
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/**
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* scene_textline_render_deps() - Render a textline and its dependencies
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*
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* Renders the textline and all of its attached objects
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*
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* @scn: Scene to render
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* @tline: textline to render
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* Returns: 0 if OK, -ve on error
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*/
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int scene_textline_render_deps(struct scene *scn,
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struct scene_obj_textline *tline);
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/**
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* scene_iter_objs() - Iterate through all scene objects
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*
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* @scn: Scene to process
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* @iter: Iterator to call on each object
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* @priv: Private data to pass to the iterator, in addition to the object
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* Return: 0 if OK, -ve on error
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*/
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int scene_iter_objs(struct scene *scn, expo_scene_obj_iterator iter,
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void *priv);
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/**
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* expo_iter_scene_objects() - Iterate through all scene objects
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*
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* @exp: Expo to process
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* @iter: Iterator to call on each object
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* @priv: Private data to pass to the iterator, in addition to the object
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* Return: 0 if OK, -ve on error
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*/
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int expo_iter_scene_objs(struct expo *exp, expo_scene_obj_iterator iter,
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void *priv);
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/**
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* scene_menuitem_find() - Find the menu item for an ID
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*
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* Looks up the menu to find the item with the given ID
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*
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* @menu: Menu to check
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* @id: ID to look for
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* Return: Menu item, or NULL if not found
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*/
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struct scene_menitem *scene_menuitem_find(const struct scene_obj_menu *menu,
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int id);
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/**
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* scene_menuitem_find_seq() - Find the menu item at a sequential position
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*
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* This numbers the items from 0 and returns the seq'th one
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*
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* @menu: Menu to check
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* @seq: Sequence number to look for
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* Return: menu item if found, else NULL
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*/
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struct scene_menitem *scene_menuitem_find_seq(const struct scene_obj_menu *menu,
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uint seq);
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/**
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* scene_menuitem_find_val() - Find the menu item with a given value
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*
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* @menu: Menu to check
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* @find_val: Value to look for
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* Return: menu item if found, else NULL
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*/
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struct scene_menitem *scene_menuitem_find_val(const struct scene_obj_menu *menu,
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int val);
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/**
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* scene_bbox_join() - update bounding box with a given src bbox
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*
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* Updates @dst so that it encompasses the bounding box @src
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*
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* @src: Input bounding box
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* @inset: Amount of inset to use for width
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* @dst: Bounding box to update
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* Return: 0 if OK, -ve on error
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*/
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int scene_bbox_join(const struct vidconsole_bbox *src, int inset,
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struct vidconsole_bbox *dst);
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/**
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* scene_bbox_union() - update bounding box with the bbox of an object
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*
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* Updates @bbox so that it encompasses the bounding box of object @id
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*
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* @scn: Scene containing object
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* @id: Object id
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* @inset: Amount of inset to use for width
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* @bbox: Bounding box to update
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* Return: 0 if OK, -ve on error
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*/
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int scene_bbox_union(struct scene *scn, uint id, int inset,
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struct vidconsole_bbox *bbox);
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/**
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* scene_bbox_join() - update dimensions with a given src dimensions
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*
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* Updates @dst so that it encompasses the dimensions of @src
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*
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* @src: Input dimensions
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* @dst: Dimensions to update
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*/
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void scene_dims_join(struct scene_obj_dims *src, struct scene_obj_dims *dst);
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/**
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* scene_dims_union() - update dimensions with the dimensions of an object
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*
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* Updates @dims so that it encompasses the dimensions of object @id
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*
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* @scn: Scene containing object
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* @id: Object id
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* @dims: Dimensions to update
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* Return: 0 if OK, -ve on error
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*/
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int scene_dims_union(struct scene *scn, uint id, struct scene_obj_dims *dims);
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/**
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* scene_textline_calc_dims() - Calculate the dimensions of a textline
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*
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* Updates the width and height of the textline based on its contents
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*
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* @tline: Textline to update
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* @cons: UCLASS_VIDEO_CONSOLE device (cannot be NULL)
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* Returns 0 if OK, -ENOTSUPP if there is no graphical console
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*/
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int scene_textline_calc_dims(struct scene_obj_textline *tline,
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struct udevice *cons);
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/**
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* scene_menu_calc_bbox() - Calculate bounding boxes for the menu
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*
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* @menu: Menu to process
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* @bbox: List of bounding box to fill in
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* Return: 0 if OK, -ve on error
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*/
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void scene_menu_calc_bbox(struct scene_obj_menu *menu,
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struct vidconsole_bbox *bbox);
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/**
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* scene_textline_calc_bbox() - Calculate bounding box for the textline
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*
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* @textline: Menu to process
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* @bbox: Returns bounding box of textline including prompt
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* @edit_bbox: Returns bounding box of editable part
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* Return: 0 if OK, -ve on error
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*/
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void scene_textline_calc_bbox(struct scene_obj_textline *menu,
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struct vidconsole_bbox *bbox,
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struct vidconsole_bbox *label_bbox);
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/**
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* scene_obj_calc_bbox() - Calculate bounding boxes for an object
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*
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* @obj: Object to process
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* @bbox: Returns bounding boxes for object
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* Return: 0 if OK, -ve on error
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*/
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int scene_obj_calc_bbox(struct scene_obj *obj, struct vidconsole_bbox *bbox);
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/**
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* scene_textline_open() - Open a textline object
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*
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* Set up the text editor ready for use
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*
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* @scn: Scene containing the textline
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* @tline: textline object
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* Return: 0 if OK, -ve on error
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*/
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int scene_textline_open(struct scene *scn, struct scene_obj_textline *tline);
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|
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/**
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* scene_textline_close() - Close a textline object
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*
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* Close out the text editor after use
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|
*
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* @scn: Scene containing the textline
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* @tline: textline object
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* Return: 0 if OK, -ve on error
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|
*/
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int scene_textline_close(struct scene *scn, struct scene_obj_textline *tline);
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|
|
|
/**
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* scene_calc_arrange() - Calculate sizes needed to arrange a scene
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|
*
|
|
* Checks the size of some objects and stores this info to help with a later
|
|
* scene arrangement
|
|
*
|
|
* @scn: Scene to check
|
|
* @arr: Place to put scene-arrangement info
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* Returns: 0 if OK, -ve on error
|
|
*/
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|
int scene_calc_arrange(struct scene *scn, struct expo_arrange_info *arr);
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|
|
|
/**
|
|
* scene_txt_generic_init() - Set up the generic part of a text object
|
|
*
|
|
* @exp: Expo containing the object
|
|
* @gen: Generic text info
|
|
* @name: Object name
|
|
* @str_id: String ID for the text
|
|
* @str: Initial text string for the object, or NULL to just use str_id
|
|
*/
|
|
int scene_txt_generic_init(struct expo *exp, struct scene_txt_generic *gen,
|
|
const char *name, uint str_id, const char *str);
|
|
|
|
/**
|
|
* scene_flag_name() - Get the name of a scene flag
|
|
*
|
|
* @flag: Single-bit flag mask (e.g. BIT(7))
|
|
* Return: Flag name, or "(none)" if flag is 0 or out of range
|
|
*/
|
|
const char *scene_flag_name(uint flag);
|
|
|
|
/**
|
|
* scene_obj_type_name() - Get the name of a scene object type
|
|
*
|
|
* @type: Object type
|
|
* Return: Type name, or "unknown" if out of range
|
|
*/
|
|
const char *scene_obj_type_name(enum scene_obj_t type);
|
|
|
|
/**
|
|
* scene_find_obj_within() - Find an object that is within the coords
|
|
*
|
|
* @scn: Scene to check
|
|
* @x: X coordinates of the click
|
|
* @y: Y coordinate of the click
|
|
* @reverse: true to search from top to bottom (reverse order), false for
|
|
* bottom to top
|
|
* @allow_any: true to allow searching non-highlight objects
|
|
* Return: object that is being clicked on, NULL if none
|
|
*/
|
|
struct scene_obj *scene_find_obj_within(const struct scene *scn, int x, int y,
|
|
bool reverse, bool allow_any);
|
|
|
|
#endif /* __SCENE_INTERNAL_H */
|