expo: Honour the textline edit_id when building
There is no need to create a new ID and it makes it harder for tests to locate objects. Use the ID provided in the file, if any. Signed-off-by: Simon Glass <sjg@chromium.org>
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@@ -286,7 +286,7 @@ static int textline_build(struct build_info *info, ofnode node,
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struct scene *scn, uint id, struct scene_obj **objp)
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{
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struct scene_obj_textline *ted;
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uint ted_id, edit_id;
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uint edit_id;
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const char *name;
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u32 max_chars;
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int ret;
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@@ -301,7 +301,6 @@ static int textline_build(struct build_info *info, ofnode node,
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ret = scene_textline(scn, name, id, max_chars, &ted);
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if (ret < 0)
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return log_msg_ret("ted", ret);
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ted_id = ret;
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/* Set the title */
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ret = add_txt_str(info, node, scn, "title", 0);
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@@ -311,10 +310,9 @@ static int textline_build(struct build_info *info, ofnode node,
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/* Setup the editor */
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info->err_prop = "edit-id";
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ret = ofnode_read_u32(node, "edit-id", &id);
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ret = ofnode_read_u32(node, "edit-id", &edit_id);
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if (ret)
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return log_msg_ret("id", -ENOENT);
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edit_id = ret;
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ret = scene_txt_str(scn, "edit", edit_id, 0, abuf_data(&ted->buf),
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NULL);
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@@ -819,7 +819,7 @@ static int expo_test_build(struct unit_test_state *uts)
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ut_asserteq_str("name", exp->name);
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ut_asserteq(0, exp->scene_id);
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ut_asserteq(ID_DYNAMIC_START + 24, exp->next_id);
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ut_asserteq(ID_DYNAMIC_START + 23, exp->next_id);
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ut_asserteq(false, exp->popup);
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/* check the scene */
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